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Showing posts from June, 2017

Why Do You Write?

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Would love to give credit to the creator of this A couple of days ago a good friend of mine sent me this picture, saying he instantly thought of me when he saw it. At first glance I laughed. I cracked up quite a bit at it, actually. It's clever. Not only has it put the anthem of a nerdy introvert like myself into words -- beautifully I might add --, but

Tabletop Inspiration - DnD and Pathfinder

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Paizo Publishing's Pathfinder Most people involved in creative writing (or any kind of creative task, really) can tell you that inspiration can come from the most unexpected of places. For me, the perfect example comes straight from that banner image at the top of this post. When I started playing Dungeons & Dragons , and more specifically

Past Review: November, 2011 - The Elder Scrolls V: Skyrim

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With E3 2017's curtain falling without a word of the next entry in the Elder Scrolls series, but plenty of Skyrim still to come, this time to the Nintendo Switch with special Legend of Zelda: Breath of the Wild gear, I thought it would be nice to look back on my actual review of Skyrim when it first graced our consoles back in 2011. Over the past year or so, there has been a bit of negative talk about how much Skyrim we have gotten since release, what with the re-release on current gen consoles, and now the re-re-release on the Nintendo Switch. With all of this annoyance, it is easy to forget what an impact this game made upon release, and, while Bethesda may be milking it at this point, I believe that it is a testament to the longevity and quality of this title, which is still one of my favorites ever. Enjoy! Many great games have graced our consoles this year, from  Arkham City  to  Dark Souls . Well far be it from Bethesda, developers of  The Elder Scrolls IV: Oblivio

A Perfect Game - Suikoden II

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In 1995, video games where entering the realm of 3D graphics. It wouldn’t be long until most games would be brought to you in that not-so-visually-pleasing, early, 3D polygon style, and many developers where already playing around with this kind of tech. Konami, and programmer Yoshitaka Murayama, instead decided to focus on story and gameplay

A Perfect Game - Super Mario World

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It seems only fitting that the colossal SNES hit Super Mario World be the first example I give for yesterday's discussion . In my opinion, this is an example of the type of game I was talking about: a "perfect" game.

The Perfect Game?

I should probably start off by stating that I am fully aware that there is no such thing as a "perfect" video game, movie, book, etc. That is, there is no piece of entertainment that is flawless or without some scrutiny. However, I do believe that there are some games that deserve that coveted and rarely received 5 Star Rating, 10/10, A+.